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Old Mar 15, 2006, 04:34 PM // 16:34   #61
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Quote:
Originally Posted by LordMahal
So I can cast PS, then Gas, and right away end PS, and gas still lasts 20+ seconds and recharges 50% faster huh... So if thats the case, how come i cant use RTW and ignite arrows... should work the same way... I mean if it doesnt have to be active to work, that kind of defeats the purpose in activating it now doesnt it?
It's not comparable. Read the Wind and Ignite Arrows both trigger whenever you fire an arrow. So each time you shoot, whichever one is active at the time buffs your arrow.

Practiced Stance triggers whenever you "cast" a preparation, while Tiger's Fury triggers whenever you attack. As long as you have Practiced Stance on while casting your preparation and Tiger's Fury on while attacking, you'll get the benefit of both.

It sounds like you think that Practiced Stance needs to stay on the whole time you have Choking Gas on, or else the duration will suddenly drop and the recharge time will reset, or something. That's not how it works. Practiced Stance only needs to be on you at the moment the preparation is activated. After that, it doesn't matter if you have PS on or not.
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Old Mar 15, 2006, 05:04 PM // 17:04   #62
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Quote:
Originally Posted by Elaine Donnerbalken
one more thing to say: seems to me that if you interrupt with choking gas on you , using a disrupting skill, the effects of the dirsrupting skill wont trigger

eg using savage shot on an elementalist casting firestorm while having choking gas activated wont inflict the additional damage, distracting shot wont deactivate the disrupted spell
You know, I thought I noticed this the other day, but I figured I was imagining it.
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Old Mar 16, 2006, 01:51 AM // 01:51   #63
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Some build advice. If you're going practiced stance/choking dust. Don't bother with any other interupts except one of distracting shot or savage shot. You want it for flexibility, but too many interupts and you're limiting yourself unnecessarily (as well as stressing your energy).

You want that interupt to deal with skills which choking gas can't handle or simply to pull off a fast off-tempo attack on someone who thinks he can sneak a spell in between arrows. EG: distracting shot will make short work of a heal signet or blessed signet, which choking gas is simply extra +dam against.
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